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Old Cog Facility Rewards Guide

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Old 02-09-2016, 06:54 PM
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Cog Facility Rewards Guide

Hello all, you may have seen my post on how DA's office notices are calculated. Ever since then I've been working on figuring out how other suits work out as well. Some of this info was expanded upon from what other users have discovered. Most notably AquaCat TTR (Amount of jury notices you get at the end from skipping first sets, both with and without invasions) and Mr Red Bull (For the amount of cogbucks you receive per mints, as well as his amazing illustrated mint maps). Thank you both very much for your guides, as they have contributed a lot to this one.

Inside this guide there are two parts to each, with invasion and without invasion. Now, since TTR got rid of the need for invasions to get the doubled amount, you just need to use the ones that are labelled "with invasion".

Without further ado, I present to you, the Cog Facility Rewards Guide! (v1.02)

Cog Facility Rewards Guide V1.02

-Change log-
v1.02: Office reward changes (07-06-2020)
v1.01: Various text revisions, and public version? (02-09-2016)
v1.00: CGC info finished. (01-26-2016)
v0.75: Various notes, Factory info finished. (01-24-2016)
v0.50: Laff limits added, Mint info finished. (12-12-2015)
v0.25: Office info finished. (11-20-2015)
v0.10: Amount of merits, bucks, etc; received from each facility added (10-14-2014)

Note for odd numbered cogs rewarding merits:

Typically, the game calculates merits by the following way -> Give half of the cog's level

However, this MAY result in some conflict when invasions come into play.
This most commonly occurs with odd numbered cogs.

Level 3 divided by 2 gives 1.5
Level 4 divided by 2 gives 2

But, since you cannot receive "half" of a merit, the game rounds the 1.5 up to the closest whole number, in this case 2.

Level 3 gives 2
Level 4 gives 2

Now, this is where the conflict occurs.
In certain places, (for example: street battles, buildings, and factories [dollar mints ,offices, and middle sixes have different cases because the multiplier sometimes ends in .5]) you may think that a level 3 cog would give 3 merits in an invasion.

This is not true, because it multiplies the value it calculated by halving the cog level then rounding by 2 instead.

So,
Level 3 in an invasion gives 4
Level 4 in an invasion gives 4


--Sellbot--

Factory Laff Limits
Front: 0 laff
Side: 31 laff

Common amounts of merits recieved
Short (gear room): 240 merits with invasion 480 merits
Long (all cogs): 388 merits with invasion 776 merits

(Note: The reason why no invasion & invasion values are exactly in a 2:1 ratio, is due to no base factory value and/or no weird multiplier ending in a .5)

Cog Factory Sets (Invasion)

Each amount of merits a single cog level gives in factory
Level 3
16

Level 4
16

Level 5
24

Level 6
24

Level 7
32

Level 9
40

Rewards for defined sets
Levels 3, 3, 5
16+16+24=56

Levels 3, 4, 5
16+16+24=56

Levels 4, 4, 5
16+16+24=56

Levels 3, 5, 6
16+24+24=64

Levels 4, 5, 5
16+24+24=64

Levels 5, 5, 6
24+24+24=72

Levels 4, 4, 5, 6
16+16+24+24=80

Levels 6, 6, 7
24+24+32=80

Levels 6, 6, 6, 9
24+24+24+40=112


Cog Factory Sets (No Invasion)

Each amount of merits a single cog level gives in factory
Level 3
8

Level 4
8

Level 5
12

Level 6
12

Level 7
16

Level 9
20

Rewards for defined sets
Levels 3, 3, 5
8+8+12=28

Levels 3, 4, 5
8+8+12=28

Levels 4, 4, 5
8+8+12=28

Levels 3, 5, 6
8+12+12=32

Levels 4, 5, 5
8+12+12=32

Levels 5, 5, 6
12+12+12=36

Levels 4, 4, 5, 6
8+8+12+12=40

Levels 6, 6, 7
12+12+16=40

Levels 6, 6, 6, 9
12+12+12+20=56


--Cashbot--

Mint Laff Limits
Coin: 0 laff
Dollar: 66 laff
Bullion: 71 laff

Base Mint Values (Not affected by invasions!)
Coin: 8 cogbucks
Dollar: 14 cogbucks
Bullion: 20 cogbucks

Number of cogbucks per floor (brackets indicate with an invasion)

Coin Mints
Level 1,3,9,10,12,14 : 196 (384)
Level 2,17,19 : 272 (536)
Level 4,5,15 : 276 (544)
Level 6,7,8,18,20 : 182 (356)
Level 11,13,16 : 232 (456)

Dollar mints
Level 1,4,20 : 414 (804)
Level 2,8 : 418 (814)
Level 3,9,13,14,18 : 352 (679)
Level 5,10,11,15,17,19 : 470 (914)
Level 6,7 : 518 (1004)
Level 12,16 : 356 (689)

Bullion Mints
Level 1,4,7,10,11,12,15,17 : 752 (1484)
Level 2,20 : 611 (1202)
Level 3,19 : 683 (1346)
Level 5,13,14,16,18 : 677 (1344)
Level 6,9 : 758 (1496)
Level 8 : 617 (1214)

(Credit to Mr Red Bull for the amount of bucks per floor)

Cogbucks earned per cog battle (Note: Dollar mints are special without an invasion)

Coin Mint Sets (Invasion)

4 level 10s
20+20+20+20=80

3 level 10s, 1 level 11
20+20+20+24=84

2 level 10s, 2 level 11s
20+20+24+24=88

4 level 11s
24+24+24+24=96

3 level 11s, 1 level 12
24+24+24+24=96

Dollar Mint Sets (Invasion)

4 level 10s
25+25+25+25=100

3 level 10s, 1 level 11
25+25+25+30=105

2 level 10s, 2 level 11s
25+25+30+30=110

4 level 11s
30+30+30+30=120

3 level 11s, 1 level 12
30+30+30+30=120

Bullion Mint Sets (Invasion)

4 level 10s
30+30+30+30=120

3 level 10s, 1 level 11
30+30+30+36=126

2 level 10s, 2 level 11s
30+30+36+36=132

4 level 11s
36+36+36+36=144

3 level 11s, 1 level 12
36+36+36+36=144

Coin Mint Sets (no invasion)

4 level 10s
10+10+10+10=40

3 level 10s, 1 level 11
10+10+10+12=42

2 level 10s, 2 level 11s
10+10+12+12=44

4 level 11s
12+12+12+12=48

3 level 11s, 1 level 12
12+12+12+12=48

Dollar Mint Sets (no invasion)

4 level 10s
13+13+13+13=52

3 level 10s, 1 level 11
13+13+13+15=54

2 level 10s, 2 level 11s
13+13+15+15=56

4 level 11s
15+15+15+15=60

3 level 11s, 1 level 12
15+15+15+15=60

Bullion Mint Sets (no invasion)

4 level 10s
15+15+15+15=60

3 level 10s, 1 level 11
15+15+15+18=63

2 level 10s, 2 level 11s
15+15+18+18=66

4 level 11s
18+18+18+18=72

3 level 11s, 1 level 12
18+18+18+18=72

--Lawbot--

Office Laff Limits
A office: 0 laff
B office: 81 laff
C office: 86 laff
D office: 96 laff

Amount of jury notices received per office
A office: 282 notices with invasion 489 564 notices
B office: 472 notices with invasion 794 944 notices
C office: 685 notices with invasion 1145 1370 notices
D office: 921 notices with invasion 1542 1842 notices

Base Office Values

NOTE: These values are not affected by invasions! This is what gives offices it's "weird" invasion multiplier.
NOTE: A recent change to Toontown Rewritten now has it so the office values are doubled to match 2x what the offices used to give without invasion, but only for offices, mints and cog golf courses remain the same.

A office: 75 notices
B office: 150 notices
C office: 225 notices
D office: 300 notices

The first set (2 level 10 skelecogs and 2 level 11 skelecogs) gives 22 notices
The second set (3 level 11 regular cogs and 1 level 12 skelecog) gives 24 notices

Amount of notices cog sets give (With invasion)

First floor
22x1.0x2=44
24x1.0x2=48

Second floor
22x1.5x2=66
24x1.5x2=72

Third floor
22x2.0x2=88
24x2.0x2=96

Fourth floor
22x2.5x2=110
24x2.5x2=120

Fifth floor
22x3.0x2=132
24x3.0x2=144

Sixth floor
22x3.5x2=154
24x3.5x2=168

Amount of notices cog sets give (Without invasion)

First floor
22x1.0=22
24x1.0=24

Second floor
22x1.5=33
24x1.5=36

Third floor
22x2.0=44
24x2.0=48

Fourth floor
22x2.5=55
24x2.5=60

Fifth floor
22x3.0=66
24x3.0=72

Sixth floor
22x3.5=77
24x3.5=84

SKIPS (refers to skipping the 1st set of cogs in offices unless indicated otherwise)

DA A Office (Invasion)
0 Skips = 489
1 Skip = 445
2 Skips = 376
3 Skips = 291

DA B Office (Invasion)
0 Skips = 794
1 Skip = 750
2 Skips = 684
3 Skips = 596
4 Skips = 486

DA C Office (Invasion)
0 Skips = 1145
1 Skip = 1101
2 Skips = 1035
3 Skips = 947
4 Skips = 837
5 Skips = 705

DA D Office (Invasion)
0 Skips = 1542
1 Skip = 1498
2 Skips = 1432
3 Skips = 1344
4 Skips = 1234
5 Skips = 1102
6 Skips = 948

(Shoutouts to Aqua Cat for finding these)

Skipping costs you:

44 on floor 1
66 on floor 2
88 on floor 3
110 on floor 4
132 on floor 5
154 on floor 6

48 2nd set floor 1
72 2nd set floor 2
96 2nd set floor 3
120 2nd set floor 4
144 2nd set floor 5
168 2nd set floor 6

SKIPS(Without Invasion)

DA A Office (No Invasion)
0 Skips = 282
1 Skip = 260
2 Skips = 227
3 Skips = 183

DA B Office (No Invasion)
0 Skips = 472
1 Skip = 450
2 Skips = 417
3 Skips = 373
4 Skips = 318

DA C Office (No Invasion)
0 Skips = 685
1 Skip = 663
2 Skips = 630
3 Skips = 586
4 Skips = 531
5 Skips = 465

DA D Office (No Invasion)
0 Skips = 921
1 Skip = 899
2 Skips = 866
3 Skips = 822
4 Skips = 767
5 Skips = 721
6 Skips = 651

(Shoutouts to Aqua Cat for finding these as well)

Skipping costs you:

22 on floor 1
33 on floor 2
44 on floor 3
55 on floor 4
66 on floor 5
77 on floor 6

24 2nd set floor 1
36 2nd set floor 2
48 2nd set floor 3
60 2nd set floor 4
72 2nd set floor 5
84 2nd set floor 6

--Bossbot--

Golf Course Laff Limits
Front Three: 0 laff
Middle Six: 101 laff(95 in TTR)
Back Nine: 106 laff(100 in TTR)

Amount of Stock Options per facility
Front Three: 386 stock options with invasion 764
Middle Six: 953 stock options with invasion 1874
Back Nine: 1685 stock options with invasion 3350

Base Bossbot Values:
Front : 8 stock options
Middle : 14 stock options
Back : 20 stock options

(Same as cashbot eh?)

Front (Invasion)

A level 10 gives
20 options

A level 11 gives
24 options

A v2.0 level 10 gives
40 options

A v2.0 level 11 gives
48 options

#of 10s = 15
#of 11s = 19

20x15=300
24x19=456

300+456=756

Middle Six (Invasion)

A level 10 gives
25 options

A level 11 gives
30 options

A v2.0 level 10 gives
50 options

A v2.0 level 11 gives
60 options

#of 10s = 30
#of 11s = 37

25x30=750
30x37=1110
750+1110+14=1860

Back (Invasion)

A level 10 gives
30 options

A level 11 gives
36 options

A v2.0 level 10 gives
60 options

A v2.0 level 11 gives
72 options

#of 10s = 45
#of 11s = 55

30x45=1350
36x55=1980

1350+1980=3330


Front (no invasion)

A level 10 gives
10 options

A level 11 gives
12 options

A v2.0 level 10 gives
20 options

A v2.0 level 11 gives
24 options

#of 10s = 15
#of 11s = 19

10x15=150
12x19=228

150+228=378

Middle (no invasion)

A level 10 gives
13 options (CAREFUL)

A level 11 gives
15 options

A v2.0 level 10 gives
25 options (CAREFUL)

A v2.0 level 11 gives
30 options

#of 10s = 24
#of v2.0 10 portions = 6
#of 11s = 37

13x24=312
12x6=72
15x37=555

390+72(???)+555=939

The reason for the seperate 6 is because each level 10 cog gives 12.5 ops, which rounds up to 13.
It is different because each v2.0 cog that is level 10, gives 1 less for the v2.0 portion. This is most likely due to the 12.5 being multiplied by 2 from it being a v2.0 before it's rounded up to 13.

So in reality it could also be explained like this:
Level 10s = 13 ops
v2.0 Level 10s = 12+13 ops = 25 ops

Back (no invasion)

A level 10 gives
15 options

A level 11 gives
18 options

A v2.0 level 10 gives
30 options

A v2.0 level 11 gives
36 options

#of 10s = 45
#of 11s = 55

15x45=675
18x55=990

675+990=1665

That is the end of this guide, may you use it well.
If there are any questions, comments, or concerns, I won't mind addressing them.

~Maroon Cat

Last edited by skylerizzie; 07-06-2020 at 06:19 PM..
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  #2  
Old 02-11-2016, 05:16 PM
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Wow this is awesome! I have always wondered how the rewards are calculated for each facility! Great job Maroon Cat!
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Old 02-12-2016, 02:23 PM
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You know me well enough, Maroon Cat, to know that I'll never actually do the math, but it's really interesting seeing the logic in how the rewards are calculated. Nice job on the guide!
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Old 02-12-2016, 05:49 PM
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Very interesting guide! I learned a couple things:

1. I didn't realize that when you destroyed a version 2 you got options for the regular cog and and skelecog portion. This surprised me since I know that if you have a task for destroying X number of cogs, a version 2 only counts for 1 cog, so I thought options would be the same.

2. Also, I didn't know that there was no multiplier for the golf course "floors". I always considered a back 9 basically a 9 story building. But it looks like the 9th hole has no more options than the first.

I love the way your mind works Maroon Cat, you keep me thinking!
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Old 02-12-2016, 08:38 PM
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Awesome job Maroon! Thank you for compiling all of these together!
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Old 02-12-2016, 11:36 PM
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Awesome Maroon! :D You always do great jobs when creating guides!
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Old 02-13-2016, 04:35 AM
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This is amazing! Good job, I couldn't imagine what making this was like.
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Old 03-18-2016, 11:54 PM
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Old 08-14-2016, 06:10 AM
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Old 08-28-2016, 08:36 PM
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Old 08-28-2016, 09:59 PM
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One little thing that should be noted for v2.0 cogs in regards of rewarding stock options (or other things if there's a rare invasion) is that the amount given is twice the amount it would be normally after the skelecog portion is destroyed. So even if you join the battle when the first layer is already destroyed you will still get the full amount from it if you were there for the skelecog part.

Keep in mind that in Middle sixes that means you get 25 from a level 10 v2.0 without an invasion and not 13*2 or 26.

That should clear up things about v2.0 cogs.

--------------------

Also I hope you are making good use of this thread and thank you for the support!
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